ATLAS Branding System
Two characters. Two worlds. SYSTEM (dark, tactical, gold) and ASCENSION (light, ethereal, graphite). Each Soul-trained for identity-locked generation. Every component opt-in via the character param.
CARRY THE FUTURE.
Engineered. Tactical. Built to endure.
CARRY THE FUTURE.
Transcend. Evolve. Become.
5 Poses · ATLAS System (Soul-trained)
Dark hooded male techwear. Identity-locked via Higgsfield Soul. Rendered through {% render 'atlas-pose', character: 'system' %}.
01 · Front
02 · Side
03 · Back
04 · Sitting
05 · Detail5 Poses · ATLAS Ascension (Soul-trained)
Light ethereal female. Same Soul-locked identity each generation. Rendered through {% render 'atlas-pose', character: 'ascension' %}.
01 · Front
02 · Side
03 · Back
04 · Sitting
05 · DetailPose Size Variants
Same pose at hero, default, footer, avatar, badge.
avatar · 48px (SYS)
avatar · 48px (ASC)
footer · .5 opacityPanel with Corner Brackets + Edge Ticks
Long corner brackets + 4 edge ticks. pulse: true for animated state. New: atlas-ascension-panel light variant.
Dark HUD frame, gold corners + ticks. Pulsing.
Light variant. White surface, graphite corners.
Scan Line
Animated sweep. Parent must be position: relative.
System Status Badge
Pulsing dot + uppercase status text. New: --energy variant in #FF6800 for drop alerts.
Drop-in Snippets
Add character: 'ascension' to flip any pose.
Content
{% endcapture %} {% render 'atlas-hud-frame', content: body, pulse: true %} {% render 'atlas-ascension-panel', content: body, pulse: true %}