PHASE 11A v3 · DUAL-MODE BRAND SYSTEM

ATLAS Branding System

Two characters. Two worlds. SYSTEM (dark, tactical, gold) and ASCENSION (light, ethereal, graphite). Each Soul-trained for identity-locked generation. Every component opt-in via the character param.

SITEWIDE MODE

CARRY THE FUTURE.

Engineered. Tactical. Built to endure.

ATLAS 1 mascot SYSTEM — front pose
ASCENSION MODE · ENGAGED

CARRY THE FUTURE.

Transcend. Evolve. Become.

ATLAS 1 mascot ASCENSION — front pose
01 · SYSTEM character

5 Poses · ATLAS System (Soul-trained)

Dark hooded male techwear. Identity-locked via Higgsfield Soul. Rendered through {% render 'atlas-pose', character: 'system' %}.

ATLAS 1 mascot SYSTEM — front pose 01 · Front
ATLAS 1 mascot SYSTEM — side profile 02 · Side
ATLAS 1 mascot SYSTEM — back view 03 · Back
ATLAS 1 mascot SYSTEM — landing pose 04 · Sitting
ATLAS 1 mascot SYSTEM — portrait 05 · Detail
02 · ASCENSION character

5 Poses · ATLAS Ascension (Soul-trained)

Light ethereal female. Same Soul-locked identity each generation. Rendered through {% render 'atlas-pose', character: 'ascension' %}.

ATLAS 1 mascot ASCENSION — front pose 01 · Front
ATLAS 1 mascot ASCENSION — side profile 02 · Side
ATLAS 1 mascot ASCENSION — back view 03 · Back
ATLAS 1 mascot ASCENSION — landing pose 04 · Sitting
ATLAS 1 mascot ASCENSION — portrait 05 · Detail
03 · Sizes

Pose Size Variants

Same pose at hero, default, footer, avatar, badge.

ATLAS 1 mascot SYSTEM — portrait avatar · 48px (SYS)
ATLAS 1 mascot ASCENSION — portrait avatar · 48px (ASC)
ATLAS 1 mascot SYSTEM — portrait badge · 32px (SYS)
ATLAS 1 mascot SYSTEM — front pose footer · .5 opacity
04 · HUD Frame

Panel with Corner Brackets + Edge Ticks

Long corner brackets + 4 edge ticks. pulse: true for animated state. New: atlas-ascension-panel light variant.

SYSTEM · Protocol

Dark HUD frame, gold corners + ticks. Pulsing.

ASCENSION · Panel

Light variant. White surface, graphite corners.

05 · Motion

Scan Line

Animated sweep. Parent must be position: relative.

Slow · 5s
Normal · 3s
Fast · 1.5s
06 · Status

System Status Badge

Pulsing dot + uppercase status text. New: --energy variant in #FF6800 for drop alerts.

NEW DROP · IMMINENT
07 · Liquid Usage

Drop-in Snippets

Add character: 'ascension' to flip any pose.

{% render 'atlas-pose', pose: 'front', character: 'system', size: 'hero' %} {% render 'atlas-pose', pose: 'detail', character: 'ascension', size: 'avatar' %} {% render 'atlas-mode-toggle' %} {% render 'atlas-system-status', state: 'online' %} {% render 'atlas-scan-line', speed: 'slow' %} {% render 'atlas-target-mark', size: 32, color: 'gold' %} {% capture body %}

Content

{% endcapture %} {% render 'atlas-hud-frame', content: body, pulse: true %} {% render 'atlas-ascension-panel', content: body, pulse: true %}